Installation
Installing SDKMAN! on UNIX-like platforms is as easy as ever.
SDKMAN! installs smoothly on Mac OSX, Linux, WLS, Cygwin,
Solaris and FreeBSD. We also support Bash and ZSH shells.
Simply open a new
terminal and enter:
$ curl -s "https://get.sdkman.io" | bash
Follow the instructions on-screen to complete installation.
Next, open a
new terminal or enter:
$ source "$HOME/.sdkman/bin/sdkman-init.sh"
Lastly, run the following code snippet to ensure that installation
succeeded:
$ sdk version
If all went well, the version should be displayed. Something like:
sdkman 5.0.0+51
Windows Installation
Several options exist for installing SDKMAN! on Windows today.
The first solution involves installing Windows Linux Subsystem
(WLS) prior to attempting SDKMAN installation. You need a basic toolchain including bash, zip,
unzip, and curl (tar and gzip required for special cases). Most likely it will work out
of the box.
Another solution involves installing Cygwin prior to
attempting SDKMAN installation. For our software to function, we require
that Cygwin is installed with the same toolchain as described for WLS.
The third solution is for Git users using the Git Bash for Windows
environment. In order for this to work, the environment needs to be
supplemented with MinGW to add the
necessary toolchain to function.
Please be aware that as SDKMAN is written in bash, it requires a bash environment
to be present. SDKMAN can not be installed natively on Windows and requires WLS, Cygwin or MSYS+MinGW.
Beta Channel
For the more adventurous among us, we have a beta channel.
All new CLI features will first be rolled out to this group of users for
trial purposes.
Beta versions can be considered stable for the most part, but might
occasionally break.
To join the beta program, simply update the the
~/.sdkman/etc/config
file as follows:
sdkman_beta_channel=true
Next, open a new terminal and perform a forced update with:
$ sdk selfupdate force
To leave the beta channel, simply set the above config back to
false
and follow the same procedure.
Uninstallation
In the unlikely event that you would like to
uninstall SDKMAN!, we don't have
an automated way of doing this yet. If you really do want to remove it from your
system, it is very easy to do so.The following will guide you through backing
up, then removing the entire installation from your system.
tar zcvf ~/sdkman-backup_$(date +%F-%kh%M).tar.gz -C ~/ .sdkman
$ rm -rf ~/.sdkman
The last step involves editing and removing the initialisation snippet from your
.bashrc
, .bash_profile
and/or .profile
files. If you use ZSH, remove it from the .zshrc
file. The snippet
of code to be removed looks something like this:
#THIS MUST BE AT THE END OF THE FILE FOR SDKMAN TO WORK!!!
[[ -s "/home/dudette/.sdkman/bin/sdkman-init.sh" ]] && source "/home/dudette/.sdkman/bin/sdkman-init.sh"
Once removed, you have successfully uninstalled SDKMAN! from your machine.
Installing to a Custom Location
It is possible to install SDKMAN!
to a custom location other than $HOME/.sdkman
. This can be achieved
by exporting your custom location as SDKMAN_DIR
prior to
installing.
Simply open a new terminal and enter:
$ export SDKMAN_DIR="/usr/local/sdkman" && curl -s "https://get.sdkman.io" | bash
For this to work it is vital that your user has full access rights to this
folder.It is also important that the folder does not exist as SDKMAN! will
attempt to create it.
That's all there is to it! Next we will look at Usage.